My short EVE Online experiment
Yeah, I tried another MMORPG, EVE Online. Fell for the claims that it was different, that it was good, has wonderful graphics. It offers a total sandbox approach where everything is pretty much player created, even bounty-hunter mission assignments, corporate powers and the economy. They offered a 14 day free trial and I, being a total sucker, gave it a shot.
I was done with it in one afternoon.
Okay, it was different. No first person shooter, just you piloting a space ship. Graphics are gorgeous. My big problems with it are: the camera, the interface, the learning curve, the general feel.
The camera: staring at my own ship during combat is annoying. Controlling the camera in space, when in galactic map mode, etc. was difficult and annoying. This is why I gave up on Homeworld: camera issues made combat almost impossible. In the future, there will be some kind of combat schematic optimized to filter the necessary info out of lots of useless data. In Homeworld and EVE, well, can't let info management get in the way of showing off cool nebulas.
The interface is just overloaded with information and trying to figure out which system you're in is a chore. I lost the intro tutorial when I entered a space station, only to realize it was waiting for me to do something before it continued. The learning curve is tremendous: you essentially have to memorize a skill and spaceship parts catalog where every item sounds/looks just like the last one. You have to learn how to navigate through space with warp and jumpgates and nearly impossible to read maps of routes between planetary systems. Plus, you spend most of your time watching your ship fly through space with nothing to do.
It all adds up to not being fun, which is the point. Why would a casual gamer bother? Why would a hardcore gamer make the time investment to figure it out?
In contrast, recently I downloaded MS Visual C# and Sql Server Express Editions to toy with related to an experiment at work. I was up and running, and knowing what I was doing, within minutes of starting each program. My actions produced understandable results and I could see myself improving instantly. Why can't video game designers shoot for the same result?